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Tails of iron dlc
Tails of iron dlc











“I keep saying working with Doug is a career highlight!” says Bennett. Which certainly came as a pleasant surprise to us.

TAILS OF IRON DLC FULL

It’s interesting that Bennett mentions The Witcher – as while the game’s characters don’t speak themselves (outside of crude pictograms), the game is narrated in full by none other than Geralt of Rivia himself, Doug Cockle. Finally other inspirations were Lord of the Rings and Game of Thrones for their epic and brutal stories.” “Other inspirations were things like Redwall, Mouse Guard and Wind in the Willows for the anthropomorphic characters set in a turbulent world. These games all combined a fantasy world with a strong and distinctive combat system which is what we wanted to create with Tails of Iron. “From a game point-of-view it was things like The Witcher, Hollow Knight, Salt and Sanctuary and God of War. “We took inspiration from a lot of different places when creating Tails of Iron,” says Bennett. While the punishing nature of the game will draw inevitable comparisons to Dark Souls (to which all games must be compared, apparently), the game takes more inspiration from the likes of Hollow Knight. Together, these three pillars created a cohesive and immersive world for players to explore.” The game clearly telegraphs times where the player needs to block, dodge or parry We knew we wanted an open world for players to explore and for them to have a map, different equipment types and side quests as this all fed back into the other pillars.

tails of iron dlc

The final pillar was exploration and RPG elements. We knew we wanted the combat to be challenging, and we knew we wanted it to be gory as this all supported the story of a young king fighting against all odds to reclaim his kingdom. We knew we wanted to deliver an interesting fairytale-like story, and we knew we wanted to create an RPG, so these two kind of went hand-in-hand from the very beginning of development. The first pillar was story, which would be told through quests. “ Tails of Iron had three main design pillars when we first started development, which I think still holds true in the final game. The possibility of our development team being disbanded led directly into the story of the game with Redgi having to rebuild his ‘kingdom’ and rescue his brothers. As a studio, we love fantasy RPGs combined with a strong and distinctive combat system, which is what gave us the foundation for what we wanted to create with Tails of Iron. “Because of this, we wanted to create a game that we really wanted to play as we didn’t know what would come next.

tails of iron dlc

“After releasing our first game, the studio had a somewhat uncertain future,” said Jack Bennett, co-founder of Odd Bug Studio. Its first game was received well enough – sitting at a respectable 77 on Metacritic, but its release had nonetheless put the studio onto an uncertain path going forward. It’s the second title from the Manchester-based Oddbug Studios, following up on its debut title The Lost Bear, a 2017 PSVR and Oculus title.











Tails of iron dlc